A Gamification Inspired Wearable

CWcn2jMU4AAJdYc

Gamification is ubiquitous in fitness apps and devices, enticing teams of friends or coworkers to compete for points or trophies, placing on scoreboards and highest rankings..

Remember how addictive Pac Man was in the 80’s, or Mario Kart in the 90’s, or Mine Craft is today? You remember that sense of achievement you felt when you simply avoided a ghost? Or how good it was to dodge an oncoming red shell? Do you believe that it’s possible to associate those same feelings of achievement and success with exercise? MYZONE was developed with a point system in place so that you can have as much fun in your club as you used to in your member’s only jacket, playing PacMan in the arcade.

How is this possible, you ask? The answer—Gamification!

According to the National Institute of Health, training in your target heart rate zone will help you reach your goals faster. With the MYZONE system, the road to improved health and fitness is paved with fun challenges and status rankings. Fitness goals are met only when you are motivated to put in the required effort. Luckily, and accurate wearable designed with gamification features can make meeting those fitness goals tons of fun!

Using gamification in conjunction with an accurate effort tracking wearable, MYZONE bring game like features and exercise together in a way that makes earning MEPs feel just like you’re dodging ghosts or building a portal to the Nether!